By Bartle Type
- Convenience (Achievers) -> Progress
- Customization (Socializers)
- Competitive Advantage (Killers)
- Content (Explorers)
Monetization
1/ Hook (ice breaker, good deal)
2/ Habit (progress)
3/ Hobby (consumable)
4 ways to progress:
Make sure players understand that Grind & Pay are options.